For 2-3 weeks after Prof. Kevin Werbach’s Gamification course ended, I literally felt my weekends were dull without listening to him! And I’m not the only course attendee who felt that way.
The best part about the course for me was how engaging and interesting the topics were and that I could relate so much to the myriad topics he brought up, whether it was self-determination theory, or about games, or about psychology.
He always kept each class within 10 minutes duration each, which was perfect to listen and think / indulge / take in the material.
Just to give an example of the engaging material, where else would you find a professor asking you to watch an excellent movie (by graduate students of an Israeli film school) called Sight and tells you to answer questions about it in your final exam!
I personally feel that there is no point in learning something if it doesn’t teach you to “see with new eyes.” As I was halfway through the course, I suddenly started observing gamification in practice in so many places – whether it is websites or games or loyalty cards. For example, check out comments on the Times of India website:
You will notice the points and badges being assigned to users to give them feedback on their actions on the website and recognizing them for their continued patronage of the website. Interestingly, I previously never bothered to read the comments section of newspaper websites because they’re usually full of vitriol and anonymous trolls, but after seeing these badges, I don’t mind reading the comments because it shows that these people have been engaging the comments section for a long time and upvoted by others on the community. Of course, if the community is mostly full of trolls, this wouldn’t be impactful, but in this case, I think the comments section has definitely improved in usefulness.
You can see similar ideas in action at makeuseof.com/game/ who are using lots of extrinsic rewards such as gadgets and giveaways to drive engagement. The course taught us that this usually doesn’t sustain long term if we don’t also consider intrinsic motivation (need to express oneself, need to gain mastery on a subject, etc.), so it will be interesting to see how the MakeUseOf website evolves their gamified system over the coming years.
A friend of mine recently sent me an invite to his new startup product’s alpha version, and immediately my first reaction was: “Where is the onboarding process? Where are the feedback loops?” and then I chuckled to myself “I’ve been gamified.”
Getting people started with a new application or software by looking from the lens of “What if this was a game?” has interesting repercussions on how you design the system. Of course, you shouldn’t have annoying animated characters, rather, the emphasis should be on making it fun, which is not as easy as it sounds.
To summarize the gamification design framework that the professor taught us (which is probably explained in more context in his book For The Win):