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	<title>Comments on: Fun can change behavior</title>
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	<link>http://www.swaroopch.com/blog/fun-can-change-behavior/</link>
	<description>Conning people into thinking I&#039;m intelligent. Since 1982.</description>
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		<title>By: Swaroop</title>
		<link>http://www.swaroopch.com/blog/fun-can-change-behavior/comment-page-1/#comment-130966</link>
		<dc:creator>Swaroop</dc:creator>
		<pubDate>Thu, 14 Jan 2010 08:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.swaroopch.com/?p=2728#comment-130966</guid>
		<description>&lt;p&gt;@Umang You have a point there. People prefer the shortest path always (the easier one). I wonder if they did a prolonged experiment on what was the max number of times each person did the right behavior... 1-2 times, 5-6 times, 10-15 times, etc.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>@Umang You have a point there. People prefer the shortest path always (the easier one). I wonder if they did a prolonged experiment on what was the max number of times each person did the right behavior&#8230; 1-2 times, 5-6 times, 10-15 times, etc.</p>
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		<title>By: Umang</title>
		<link>http://www.swaroopch.com/blog/fun-can-change-behavior/comment-page-1/#comment-130943</link>
		<dc:creator>Umang</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:49:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.swaroopch.com/?p=2728#comment-130943</guid>
		<description>&lt;p&gt;I don&#039;t see how the &quot;encourage&quot; vs &quot;enforce&quot; point arises here. It&#039;s an open choice here.&lt;/p&gt;

&lt;p&gt;20-40% is HUGE conversion rates on a &lt;b&gt;sustained&lt;/b&gt; basis.
For something like the piano staircase, I&#039;m expecting more like 0.1%.&lt;/p&gt;

&lt;p&gt;Convenience is a great driving force.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I don&#8217;t see how the &#8220;encourage&#8221; vs &#8220;enforce&#8221; point arises here. It&#8217;s an open choice here.</p>
<p>20-40% is HUGE conversion rates on a <b>sustained</b> basis.<br />
For something like the piano staircase, I&#8217;m expecting more like 0.1%.</p>
<p>Convenience is a great driving force.</p>
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		<title>By: Swaroop</title>
		<link>http://www.swaroopch.com/blog/fun-can-change-behavior/comment-page-1/#comment-130941</link>
		<dc:creator>Swaroop</dc:creator>
		<pubDate>Tue, 05 Jan 2010 17:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.swaroopch.com/?p=2728#comment-130941</guid>
		<description>&lt;p&gt;@Umang The point is to &lt;em&gt;encourage&lt;/em&gt;, not &lt;em&gt;enforce&lt;/em&gt;. And even if only 20-40% of the people find it fun enough to continue to indulge in the right behavior, that is a massive success.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>@Umang The point is to <em>encourage</em>, not <em>enforce</em>. And even if only 20-40% of the people find it fun enough to continue to indulge in the right behavior, that is a massive success.</p>
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		<title>By: Umang</title>
		<link>http://www.swaroopch.com/blog/fun-can-change-behavior/comment-page-1/#comment-130928</link>
		<dc:creator>Umang</dc:creator>
		<pubDate>Mon, 28 Dec 2009 21:35:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.swaroopch.com/?p=2728#comment-130928</guid>
		<description>&lt;p&gt;I think it&#039;s more about novelty than fun.
After a 2nd try at the piano staircase, convenience of the escalator will win.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I think it&#8217;s more about novelty than fun.<br />
After a 2nd try at the piano staircase, convenience of the escalator will win.</p>
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		<title>By: Girish</title>
		<link>http://www.swaroopch.com/blog/fun-can-change-behavior/comment-page-1/#comment-130925</link>
		<dc:creator>Girish</dc:creator>
		<pubDate>Sun, 27 Dec 2009 03:35:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.swaroopch.com/?p=2728#comment-130925</guid>
		<description>&lt;p&gt;Sakkath....
Girish&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Sakkath&#8230;.<br />
Girish</p>
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